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The Atlas Star ✧ Issue #6

A tale about building a new world…

The Showroom /// Triple-AAA Metaverse Work in Progress /// Immersive Unreal Engine 5 Experience

Attention, Deep Space Explorers!

We are back for another epic Atlas Star ✧, the official Star Atlas newsletter wherein you find all the crucial information you so anxiously seek about Star Atlas and related project developments!

For this issue, we’ll focus on the economy of our expansive metaverse. We’ll take a deep space dive into the guidelines that our play-to-earn model works with, and especially, how players will integrate themselves into the elegant Star Atlas economic system.

Without further ado, let’s get started!

The economy of careers in Star Atlas — a new model of generating value for a new age of gaming.

Let’s get down to business /// Triple-AAA Metaverse Work in Progress /// Immersive Unreal Engine 5 Experience

We want to start by saying that Star Atlas is creating an entirely new economic system to accommodate its gaming and metaverse experience.

If you pay attention to our phrasing, you’ll learn something crucial for the Star Atlas Team: Our economy is not an end in and of itself. It’s a means to an end, or more accurately, to two different ends that are entwined in our project, the gaming experience and the metaverse experience.

We believe that any project that focuses on the formal structure of an economic model while losing sight of the product it should support is bound to fail. Here at Star Atlas, we are building to last a millennia beyond 2620.

With these considerations in mind, we built our economic paper, constantly refining it with the help of the many talented individuals that we’ve onboarded to our team.

Although we can’t disclose the results just yet, it’s time we start talking about the concepts and logic that we’re utilizing in our model.

Today we’re focusing on one pillar of that model: the careers that our community will pursue in their quest for fulfillment and fortune in our play-to-earn economic model.

The two different careers logic in Star Atlas: ingame careers and metaverse careers

Health insurance not included in monthly benefits /// Triple-AAA Metaverse Work in Progress /// Immersive Unreal Engine 5 Experience

Whenever we talk about economic activities in the metaverse or the natural world, we must speak first of value, also known as wealth.

In a free market environment like the one we strive to build in Star Atlas, every good and service has value. The determination of the value of each is linked to how the community of consumers perceives its utility, desirability, and scarcity.

This is the foundation of everything we’re building here in Star Atlas and is especially important for our conversation about ingame careers.

The logic behind the ingame careers is that we will onboard millions, if not billions, of players to this universe. Each of them will have different desires, needs, agendas, backgrounds, and ideas about what is entertaining, necessary, exciting, frivolous, right, wrong, etc.

To give such a wide range of players exciting gameplay opportunities to fit their unique hopes and desires, we’re developing two different macro career paths in our project.

The first are in-game careers, and the second, for the lack of a better name, are metaverse careers.

The In-game Careers Logic: Skill Progression, Specialization, and Communitary gameplay

This beauty is ready for deployment, call the pilots. /// Triple-AAA Metaverse Work in Progress /// Immersive Unreal Engine 5 Experience

In the last issue of Atlas Star, we spoke about the importance of communitary gameplay in Star Atlas.

As discussed, our game’s many different endgame objectives demand a level of coordination and range of skills from different players. That’s why it’s highly suggested that you find a dedicated group of friends — or even strangers — to form a DAC (guild) to help you face the many dangers of the galaxy.

But as we focused on the guilds and groups in the past edition, today we are discussing individuals and their lives in Star Atlas, starting by addressing how the ingame careers will work in Star Atlas.

We will tackle the main logic underlying the different ingame careers, each developed following these principles:

a) It must be a fulfilling game experience in itself

b) It enables the construction of a skill progression system

c) It must be integrated with the whole economy of Star Atlas and balanced

Let’s briefly discuss each of these points.

The first references the idea of careers in Star Atlas being enjoyable gaming experiences. As we did our research regarding careers in Star Atlas, we saw that most of the games in the industry didn’t focus on making playing different careers enjoyable.

We think this logic is bad for the game. If careers are not cool enough to play, people will take them on only for the financial rewards. While some people will think this is enough value, others won’t, and this may drive them to stay out of the economy of our game.

Although we can’t go into specifics right now, we’re looking forward to making playing each of our careers entertaining! All of them will have an underlying logic and mechanics that will resonate with different gameplay styles, from mining in deep space to racing leagues on low gravity moons. Hopefully, you will quickly find the one that best fits your taste.

The second principle emphasizes the idea of progression. We want you to get better and feel your character getting better while you devote yourself to your career in Star Atlas.

As you practice and work in your career, you will receive a range of perks that come from experience and hard work in any area of knowledge. For example, you will be more efficient, meaning that you’ll take less time to complete tasks, and you will receive increased yield for your efforts.

This dynamic, of course, changes from career to career, but we want our community to feel the effects of career progression in their gameplay as they rise through the ranks of mastery within their crafts.

Finally, every single career is made to be part of an economic loop or game activity with meaningful value for the whole Star Atlas game system. This means, just like in real life, no ingame career is an end in and of itself.

It serves a higher purpose on a political and economic level for Star Atlas, and each one of those careers is balanced in a way that is relevant to the game structure.

As you can see, we made “the box” of gameplay broad here, trying to fit many different playing styles. We will continue to develop these careers and their boxes in ways that refine them into more entertaining gameplay loops, and will probably expand careers and roles in the process

But, as we said, the box logic can only take Star Atlas so far, even if they are cool and big boxes. Now, we will start addressing our solution for the bigger picture, the idea that humanity is more complex than game structures can represent. Please follow us to the metaverse careers path.

The Metaverse Careers Logic: Freedom, out of the box, and gamified metaverse experience gameplay

The whole metaverse will be watching you, no pressure. /// Triple-AAA Metaverse Work in Progress /// Immersive Unreal Engine 5 Experience

The metaverse careers logic is significantly different from the one we used to develop the ingame careers program.

It actually begins with the notion that we are not the ones developing the metaverse careers in Star Atlas. Instead, this will be the work of community members finding ways to bring value to their fellow players through activities they find meaningful.

Here are some examples.

Imagine you and your guild friends are hanging out in one of the many Star Atlas bars after a life and death mission across the high-risk zone. You’ve seized awesome loot, escaped the pirates, and are now safe and sound back home.

Time to celebrate!

You place a brew delivery order for the team inside Star Atlas that will arrive at everyone’s Earth-based homes in 15 minutes, and then you ask the owner to get the music going. That’s when a real-life band starts playing and your crew gets to enjoy this live-action show together in one place as one team, no matter your location in the physical world.

As you can see, the act of ordering goods and services inside Star Atlas entails different metaverse careers actions. They add value to the community and will be rewarded in our ingame currency Atlas.

This is the first idea underlying the metaverse careers. They will organically appear from the new and exciting relationships that the metaverse and natural-life integration makes possible.

To help the growth of so many exciting possibilities related to metaverse careers, Star Atlas focuses on creating a variety of tools and mechanics that will enable the community to let their imaginations run wild.

From financial products, like insurance, to tourism in deep space, Star Atlas will focus on providing the infrastructure necessary to make this relationship possible between players and even third parties, whom we think will be very interested in providing different and exciting possibilities for our players.

The second characteristic of metaverse careers is that they are not bound to game mechanics like the progression in the skill tree system. You will be as good in Star Atlas as you are in the natural world. You can be an extraordinary lawyer, and you can also use your skills directly in SA.

This will enable even non-gamers to bring value to our economy while having fun with the actual game. Thus, this will make them gamers as well, right? Although we don’t know the answer to that, we know that this will enable anyone from any background to find a place in Star Atlas and build their path alongside our community in creating a new and exciting galaxy.

The third aspect of metaverse careers is that they are a great way of bringing a new influx of economic valueto Star Atlas, leveraging the game economy to new heights of sophistication.

At the beginning of this newsletter, we discussed how important the notion of value was to building an economy. Now imagine how much value this integration with the natural world could bring to Star Atlas?

Finally, the third aspect of the metaverse careers is that it works as a sandbox feature. Everyone, from players and third parties, can set aside the wars, politics, and significant concerns of the game and just have fun outside the core game loop.

This will bring a dimension of natural-life inside the metaverse life for our community. You will be able to experience lots of the different, cool stuff that you do in your free time in natural-life inside Star Atlas. This will enable a deeper connection with our world and stronger bonds between community fellows.

“Power to the People” means an economy that balances individuality, freedom, entertainment, and tough choices.

All right guys, fill this up with the ores! We are against the clock here! /// Triple-AAA Metaverse Work in Progress /// Immersive Unreal Engine 5 Experience

We hope that the conceptual part of our careers design has you excited. We envision an enjoyable universe and fulfilling professions that allow every player to enrich our game in countless different ways. This certainly has our eyes shining.

We want to address one last note. Just as in the natural world, grinding your way through multiple careers is not synonymous with Star Atlas success.

You will need vision. Resources will be scarce in Star Atlas, and one of the rarest will be time. From the thousands of endeavors you can undertake, only a few will be compatible within your gaming hours.

That’s what makes the gameplay exciting, though. You will need people with different areas of expertise inside the game to achieve your grand objectives, adding a layer of coordination and trust to interactions between players.

These are all well-designed components that will make Star Atlas thrilling and challenging. We hope that, at the end of the day, after facing many exciting and demanding situations, you’ll feel you earned your rewards.

In the not-so-far-away future, we will start disclosing some of the micro-level career designs of our project. So please keep your eyes peeled for more about further developments.

The Punaab Whisper — The Atlas Star Tabloid

Rumor has it that something is happening in ATMTA’s headquarters.

Astrobards and drunks from every corner of the galaxy have heard strange news. Finally, it seems that something is coming to light. Although the specifics are still unknown, and even its name remains a mystery to the public. A single piece of information seems to have been smuggled outside the Company — a report with a single-word title: Thinoae.

After being asked by reporters and stakeholders, the ustur CEO of ATMTA said the following:

“We neither confirm nor deny anything related to this piece of information that has been released to the public. However, ATMTA is collaborating with the Council of Peace investigation as it’s true that some smugglers have tried and failed to remove anything from our premises. We may or may not have the results in 4–6 weeks. That’s all for the moment.”

Although there is much uncertainty as to what is actually happening, our sources provided us a copy of the so-called tale, which, to this editor, sounds more like a fable. Still, here in our respectable journal, we do professional journalism. It’s up to our readers to take their own conclusions. Check the text below:



A report of the investigation regarding the legendary creature.

Thionae’s story is involved in many myths and theories across the various bounty hunting bars located on the outskirts of the faction’s borders.

After months of investigation, we learned that there are many different versions of the nature and characteristics of this supposed “anomaly level” being.

In some stories, Thionae is a sentient rock that looks just like a planet, laying dormant and waiting to gobble up fleets that dare land on its surface to extract rare ores and materials.

Other reports describe behavior in line with an animal floating across space and attacking those passing too close to its supposed colossal mouth.

Another version of the story is that it’s a God of the Tufa Scourge, plotting in silence the advance of its rocky children through the Universe.

We didn’t find enough credible sources to determine the existence of such a being. On the contrary, logic dictates that such a creature, should it exist, would be publicly known and scanned through the various expeditions to deep space.

Curiously enough, there seems to be a profound fear imbued in the heart of the populations living closest to the Tufa space. They kept repeating that wise space explorers always double-check their radars before landing on a seemingly undiscovered planet in outer space.

Nothing found so far, nothing else to report.


Should that be truth or myth, that’s up for you, dear readers. Perhaps something is actually going on inside ATMTA? Is this the start of a trend of mysterious reports about secrets and tales about our galaxy? Wenn are the 4–6 weeks ever coming?!

This, and much more, will be presented to you in the next Punaab whisper! Stay here with us as we fight for your right to reliable information! As always, thank you for your lovely support!


The section above was the Punaab Whisper. This is a new addition to our newsletter that we hope will keep everyone up to date on news and events throughout the SA universe. That includes the gossip, backstage interviews and everything else that is going behind the curtains of Star Atlas!

Shifting gears, these last three weeks have been intense for us in Star Atlas, so we want to share with you guys what we have been up to, starting by sharing the positions we have filled and the people that we have onboarded to our epic metaverse family!

Human Resources Report

ATMTA Headquarters — True story.

The epic Human Resources personnel of Star Atlas have been tireless in searching, contracting, and onboarding talent onto our team. Check out the positions filled in the last few weeks:

The HR team has indeed been busy these last three weeks, and by the time this newsletter is launched, the number will have gone up even more! Every person onboarded is a passionate builder of this metaverse, and we are thrilled to have them with us here building our metaverse!


Now let’s look at what has been going on throughout the different communication channels of Star Atlas. Check out our programs and events schedule as well!

The Atlas Brew

We’ve had some exciting episodes of the Atlas Brew these past three weeks! From community projects to Titan ship theory crafting to discussing the adventures of Wenn in the lore reports, we had everything here in your favorite weekly show.

We were especially thrilled in episode #9 to learn more about one of the Star Atlas Founders, Pablo Quiroga, and get his perspective on our metaverse, its philosophies and future opportunities. It’s a must-listen for any fan of Star Atlas!

You can watch the episodes on YouTube channels offered by our community by clicking on the links below:

Episode # 7 — Community Developments:

Episode # 8 — Titan ship theory:

Episode #9 — Lore and Pablo:

Star Atlas Twitter Space

Our epic hostess Ashley also had a really busy three weeks! She covered our participation in the Solana Miami hacker house with live updates, hosted Twitter Spaces, presided over the after party of our last Town Hall and had an awesome conversation with Star Atlas Guilds and our very own CEO, Mr. Michael Wagner. You can hear both recordings by clicking on the links below!

Town Hall after party:

Guilds updates and chat with Michael Wagner:

Roadmap Reports

(Ecos Titan ship — The Super Phoenix)

These were also entertaining weeks in terms of lore in our weekly reports! We published the adventures of Lieutenant Wenn, Yago, and the two new characters, Alicia and Brikda, from across the Star Atlas Universe.

The first report was the MUD Recollection of the Past: Star Atlas Roadmap Scan #03 in which we found out about the mysterious shared past of Lieutenant Wenn and Agent M4.

Our protagonist also shared some of his views on galactic affairs and morality. Then, suddenly, both agents found themselves in a pinch, with the episode ending in a cliffhanger!

We also learned that the Artificial Intelligence of Unity BTOL x4 has a big and sassy mouth!

The following report, ECOS Crafting the Future: Star Atlas Roadmap Scan #04, shifted gears to another corner of the galaxy where significant events occurred as a Titan Ship was being built in the shadows. As we learned more about ECOS, Alicia and Brikda played their way through the intriguing and dangerous game of factions. It seems that in some corners of the Star Atlas metaverse, any mistake could trigger a massive and bloody war.

Events Updates

On the last Atlas Star we shared our ambitious plan to onboard 1 million players to the Star Atlas metaverse by the end of 2022.

Ambitious plans demand grand partnerships and lots of hard work, and now we can disclose some of our behind-the-scenes progress. It’s with a lot of pride that we announce the first two of a series of big events that we’ll be attending this year!

FTX Off The Grid — Miami Beach Race Weekend

Join Star Atlas and FTX in South Beach Miami from May 6–8. This three-day festival is full of racing, sun, music, culture, and Star Atlas. We will be sponsoring this awesome event together with our long-time partner FTX. We hope to meet our community members and have them engage in the surprises we have prepared! Those who attend also might find an interesting gift from us… Check out the event teaser video.

Crypto Bahamas

We were thrilled to be invited to attend this world-class event from April 26–29, where our CEO Michael Wagner will be attending a panel on the 28th on the FTX stage discussing the Star Atlas metaverse and web3 gaming. This event will be attended by crypto and fiat leaders, and it’s a great opportunity for us to share our vision with the wider world.

Learn more about the event here.

Product Development

In this issue, we’ll also share the latest on the different products fronts. Follow the updates of the GAO ship drop, Showroom, SCREAM, Galactic Marketplace, Polis Dao, and System Polishing.

GAO Phase 2 Progress

Our manufacturers have been working full steam ahead! Ships with different specs have been released to the community and continue to build up the supply we need for our end-of-year plans!

Check them out:

Safety first and foremost!

Calico Medtech

Calico is synonymous with sophistication and efficiency, and the Medtech, with its multiple flight modes that enable pinpoint accuracy on the battlefield, is a great example of the qualities of this manufacturer. Rescue is on the way!

The never-ending party definitions have been updated.

Opal Bitboat

Opal’s new transport ship is in a class of its own. The ship will take you and your DAC across the galaxy in style. As the manufacturer said: “Vibe with an intergalactic, species agnostic, heterogenous crew and set of passengers with the tri-faction’s most exotic aural experiences curated onboard this unique and stunning transport vessel.” In outer space, the night never ends, and neither does the party!

Projects Report Weekly Update

As per our tradition, we’re letting our courageous Lieutenant Wenn take a rest on Atlas Star weeks. He will need whatever rest he can get for the next episode.

Below you will find the updates on our different projects.

Project: Showroom Alpha — Weekly Update

Concept Art: DONE /// Art: BUILDING /// UX/UI: BUILDING /// Game Design: DONE /// Blockchain: BUILDING /// Core Gameplay Development: BUILDING

Updates: Alpha quality is in progress for all art-related disciplines. Planning to run performance tests. /// UX is locked. Working on Title Screen, In-game Menu, Fast-Travel mockups, and Splash screen. Prototyping animations for UI. /// UX is ready, wireframes are done. /// Working on UI general system (buttons/pop-ups/windows), available locations system menu. Tools hub + plugins for UE5 development.

Upcoming activities: Continue to work on Alpha-quality for all environment depts: Level Art, Props, Vegetation, Lighting, VFX. elevators, Time of Day System, pads work, hangar doors works via main HUD, and Manual Switches. /// Planning to start wallet testing. Title screen, options, and ship pictures to be placed in UI. /// Planning to start wallet testing. /// Keep working with UI and locations system menu and Tools Hub.

Project: Ship Missions — SCREAM — Weekly Update

Game Design: PROTOTYPING /// Blockchain: PROTOTYPING/// UX/UI: PROTOTYPING /// Economy Design: R&D /// Front End: PROTOTYPING

Updates: Continuing to define explicit requirements for core gameplay mechanics and game systems design. Exploring rewards structure with Game Economics stakeholders. /// Started a net new blockchain program. Redesigned an existing program and started to implement changes. Modifying an existing program. /// Continuing low fidelity wireframes based on updated requirements. Continuing Information Architecture map. /// Assessing economic implications of gameplay mechanics and SCREAM requirements. /// Adding gameplay depth to WebGL Proof of Concept.

Upcoming activities: Continue to define explicit requirements for core gameplay mechanics and incorporate feedback from SCREAM stakeholders. Validate gameplay loops playability with WebGL Proof of Concept. Assess feasibility of game mechanics with blockchain program proof of concepts. Validate economic viability from internal Game Economics team. Guide UX/UI design based on game mechanics. /// Test and refine prototypes across all SCREAM teams and stakeholders. /// Continue to iterate until wireframes are approved. Hand over wireframes to the UI team. /// Continue to analyze economic impacts of SCREAM to validate the viability of gameplay loops and key requirements. /// Validate gameplay loops and key SCREAM concepts with Proof of Concept.

Project: Galactic Marketplace — Weekly Update


Updates: ATLAS staking program on-going as the team finished the program architecture and started implementation. /// Collected feedback from internal users, coordinating with comms teams to reach out to the community. Finished high fidelity designs (pre-feedback) /// Added navigation breadcrumbs, added search bar to prototype.

Upcoming activities: Awaiting audit results for marketplace program, update factory methods to allow connecting to the site’s backend. /// Conduct testing sessions with community users, address feedback in the high fidelity designs. /// Address feedback from user testing, keep implementing (filter sidebar, URL for all state changes), start integrating dynamic mock data to load test the new marketplace.

Project: DAO — Weekly Update

UX/UI: BUILDING /// Front End: BUILDING /// Blockchain: BUILDING

Updates: Wireframes done. Some revisions based on technical feedback. /// Specifying data sources for components. /// Refining final requirements, finishing reward program.

Upcoming activities: Generate high fidelity designs. /// Convert locker and other views for MVP. /// Audit planning.

Project: System Polishing

Bug fixes: Countdown timer cut off in build 161

New Features: Solana network health indicator banner. /// Solana health endpoint for Galaxy. /// Extra cranks for R4 market reliability.

Upcoming features: Bundle of GDPR compliance features /// Redesign of menu system to enhance UX. /// New analytics with Amplitude. /// Enhanced account switching with Phantom. /// Enhanced security protocols. /// Player location/avatar will not update on profile. /// (on mobile) Star Atlas logo overlaps navigation.

Known issues: Player net worth not accurate on profile. /// Badges not available on player profile. /// Ships can’t be withdrawn from Faction Fleet if a rent account is missing. /// AR experience for some rebirth posters not working. /// New health indicator banner covers some elements (this was a design decision to reduce time to market, and will be addressed in a later version). /// (on mobile) Phantom wallet scrolling is not smooth.

Closing thoughts

Another three weeks of hard work has paid off. We managed to make good progress on all projects and are reaching the point where we finally can start sharing more details with our beloved community!

Keep your eyes open for updates from us in May as we shift gears in terms of partnerships, project announcements and overall metaverse fun!

Have an inspired weekend.

The Star Atlas Team


This article is provided for informational purposes only about the Star Atlas game and metaverse, for which ATMTA, Inc. is the lead developer. Except for statements of historical fact, the statements included herein are forward-looking statements that are based on the beliefs of ATMTA, Inc.’s management as well as assumptions made by and information currently available to ATMTA, Inc.’s management. Although ATMTA, Inc.’s management believes these forward-looking statements are based on reasonable assumptions, there can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. ATMTA, Inc. undertakes no obligation to update forward-looking statements if circumstances or management’s estimates or opinions should change except as required under applicable law. These forward-looking statements are, by their nature, subject to significant risks and uncertainties and include, without limitation, statements about ATMTA, Inc.’s business prospects, future developments, industry and market trends and conditions, strategies, objectives, and goals. These statements are not guarantees of future performance and undue reliance should not be placed on them. No financial, tax, or legal advice is given or implied.


Star Atlas is a next-gen gaming Metaverse emerging from the confluence of state of the art blockchain, real-time graphics, multiplayer video game, and decentralized financial technologies.

Real-time graphics technology using Unreal Engine 5’s Nanite allows for cinematic quality video game visuals. Blockchain technology using the Solana protocol establishes a largely serverless and secured gameplay experience. Non-fungible tokens obtained and traded within Star Atlas create an economy that replicates the tangibility of real world assets and ownership. To learn more, visit, join a faction at and send your spaceships on a deep space mission by enrolling them into a Faction Fleet.


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The Atlas Star ✧ Issue #6 was originally published in Star Atlas on Medium, where people are continuing the conversation by highlighting and responding to this story.



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